--Body Parts List --> Foot_L, Foot_R, ForeArm_L, ForeArm_R, Groin, Hand_L, Hand_R, Head, LowerLeg_L, LowerLeg_R, MAX, Neck, Torso_Lower, Torso_Upper, UpperArm_L, UpperArm_R, UpperLeg_L, UpperLeg_R 
--Available Res Types list --> ScratchRes|DeepWoundRes|BurnRes|BulletRes|FractureRes|GlassRes|BiteRes

if(ItemValueTable == nil) then ItemValueTable = {}; end
ItemValueTable["Armor.ArmorShieldriot"] = 8.00;
ItemValueTable["Armor.ArmorLegarmorriot"] = 8.00;
ItemValueTable["Armor.ArmorArmorriot"] = 10.00;
ItemValueTable["Armor.ArmorArmarmorriot"] = 8.00;
ItemValueTable["Armor.ArmorGloveriot"] = 8.00;
ItemValueTable["Armor.ArmorHelmriot"] = 8.00;

ItemValueTable["Armor.ArmorLegarmorkevlar"] = 8.00;
ItemValueTable["Armor.ArmorArmorkevlar"] = 10.00;
ItemValueTable["Armor.ArmorArmarmorkevlar"] = 8.00;
ItemValueTable["Armor.ArmorHelmkevlar"] = 8.00;

ItemValueTable["Armor.ArmorArmarmorswat"] = 8.00;
ItemValueTable["Armor.ArmorHelmswat"] = 8.00;
ItemValueTable["Armor.ArmorLegarmorswat"] = 8.00;
ItemValueTable["Armor.ArmorArmorswat"] = 10.00;


if(GlobalArmor == nil) then GlobalArmor = {} end

-- Helmets	
	local WorkingArmor;
	

	WorkingArmor = "ArmorHardhat";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};	
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Head";
	
	WorkingArmor = "WeldingMask";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25};
		GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Head";

	WorkingArmor = "ArmorHockeymask";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25};			
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Head";
		
	WorkingArmor = "ArmorHelmfootball";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};	
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Head";
		
	WorkingArmor = "ArmorHelmbike";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 50};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 50};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 50};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 50};	
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Head";
		
	WorkingArmor = "ArmorHelmmotorcycle";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};	
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Head";

	WorkingArmor = "ArmorFirefighterhelmet";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 80;
		GlobalArmor[WorkingArmor]["Location"] = "Head";
		
	WorkingArmor = "ArmorHelmkevlar";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 100;
		GlobalArmor[WorkingArmor]["Location"] = "Head";

	WorkingArmor = "ArmorHelmswat";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 90;
		GlobalArmor[WorkingArmor]["Location"] = "Head";
		
	WorkingArmor = "ArmorHelmriot";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 80;
		GlobalArmor[WorkingArmor]["Location"] = "Head";

	WorkingArmor = "ArmorHelmsamurai";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};		
		GlobalArmor[WorkingArmor]["Durability"] = 35;
		GlobalArmor[WorkingArmor]["Location"] = "Head";
		
	WorkingArmor = "ArmorHelmsteel";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};	
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Head";

	WorkingArmor = "ArmorHelmiron";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};	
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Head";

	WorkingArmor = "ArmorHelmbronze";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};	
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Head";

	WorkingArmor = "ArmorHelmcopper";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};	
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Head";	
		
	WorkingArmor = "ArmorHelmcookingpot";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};	
		GlobalArmor[WorkingArmor]["Durability"] = 40;	
		GlobalArmor[WorkingArmor]["Location"] = "Head";
		
	WorkingArmor = "ArmorHelmbucket";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};	
		GlobalArmor[WorkingArmor]["Durability"] = 10;
		GlobalArmor[WorkingArmor]["Location"] = "Head";
		
-- Gloves

	WorkingArmor = "ArmorOvenmitts";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};
		GlobalArmor[WorkingArmor]["BurnRes"] = {Hand_L = 90, Hand_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 2;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";

	WorkingArmor = "ArmorWorkgloves";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};		
		GlobalArmor[WorkingArmor]["Durability"] = 5;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";

	WorkingArmor = "ArmorGardengloves";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};		
		GlobalArmor[WorkingArmor]["Durability"] = 4;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";		
		
	WorkingArmor = "ArmorGlovekevlar";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 100;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";

	WorkingArmor = "ArmorGloveriot";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 80;		
		GlobalArmor[WorkingArmor]["Location"] = "Hands";	
		
	WorkingArmor = "ArmorGlovechainmail";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 45;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";
		
	WorkingArmor = "ArmorGlovesteel";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";
		
	WorkingArmor = "ArmorGloveiron";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";

	WorkingArmor = "ArmorGlovebronze";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";

	WorkingArmor = "ArmorGlovecopper";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Hands";	
		
	WorkingArmor = "ArmorGlovestuddedleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 30, Hand_R = 30} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 30, Hand_R = 30} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 30, Hand_R = 30} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 30, Hand_R = 30};		
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Hands";

	WorkingArmor = "ArmorGloveleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};		
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Hands";	
		
	WorkingArmor = "ArmorGlovecord";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
		GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};		
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Hands";		
		
-- Arm Armor

	WorkingArmor = "ArmorArmarmorkevlar";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};			
		GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 100;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorswat";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};			
		GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 90;	
		GlobalArmor[WorkingArmor]["Location"] = "Arms";	

	WorkingArmor = "ArmorArmarmorriot";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};			
		GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 80;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";	
		
	WorkingArmor = "ArmorArmarmorpaintball";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 70;	
		GlobalArmor[WorkingArmor]["Location"] = "Arms";		
		
	WorkingArmor = "ArmorArmarmorsamurai";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80};	
		GlobalArmor[WorkingArmor]["Durability"] = 35;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorlamelar";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80};	
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";
		
	WorkingArmor = "ArmorArmarmorsteel";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};	
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";
		
	WorkingArmor = "ArmorArmarmoriron";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};	
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorbronze";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};	
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorcopper";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};	
		GlobalArmor[WorkingArmor]["Durability"] = 10;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorstuddedleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 30, UpperArm_R = 30};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 30, UpperArm_R = 30};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 30, UpperArm_R = 30};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 30, UpperArm_R = 30};	
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorhardenedleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 25, UpperArm_R = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 25, UpperArm_R = 25};	
		GlobalArmor[WorkingArmor]["Durability"] = 15;			
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 20, UpperArm_R = 20};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 20, UpperArm_R = 20};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 20, UpperArm_R = 20};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 20, UpperArm_R = 20};	
		GlobalArmor[WorkingArmor]["Durability"] = 10;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";
		
	WorkingArmor = "ArmorArmarmorhide";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15};	
		GlobalArmor[WorkingArmor]["Durability"] = 5;
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorpadded";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15};	
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Arms";		

	WorkingArmor = "ArmorArmarmorbone";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};	
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorbamboo";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};	
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmorlog";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};	
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Arms";

	WorkingArmor = "ArmorArmarmortire";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 40, UpperArm_R = 40};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 40, UpperArm_R = 40};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 40, UpperArm_R = 40};
		GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 40, UpperArm_R = 40};	
		GlobalArmor[WorkingArmor]["Durability"] = 40;	
		GlobalArmor[WorkingArmor]["Location"] = "Arms";
		
	WorkingArmor = "ArmorArmarmorbubblewrap";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25};
		GlobalArmor[WorkingArmor]["Durability"] = 1;	
		GlobalArmor[WorkingArmor]["Location"] = "Arms";		
		
-- Torso Armor

	WorkingArmor = "ArmorFiresuit";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 90, Neck = 90, Torso_Upper = 90, Torso_Lower = 90, UpperArm_L = 90, UpperArm_R = 90, ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90, Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90, LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorFirefighterjacket";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};		
		GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80, Torso_Lower = 80, UpperArm_L = 80, UpperArm_R = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 80;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmormilitaryjacket";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25};			
		GlobalArmor[WorkingArmor]["Durability"] = 3;
		GlobalArmor[WorkingArmor]["Location"] = "Body";
		
	WorkingArmor = "ArmorArmorleatherjacket";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorlightjacket";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};			
		GlobalArmor[WorkingArmor]["Durability"] = 2;
		GlobalArmor[WorkingArmor]["Location"] = "Body";			

	WorkingArmor = "ArmorArmorkevlar";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};				
		GlobalArmor[WorkingArmor]["Durability"] = 100;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorswat";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};				
		GlobalArmor[WorkingArmor]["Durability"] = 90;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";	
		
	WorkingArmor = "ArmorArmorriot";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 80, Torso_Upper = 80};
		GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};				
		GlobalArmor[WorkingArmor]["Durability"] = 80;
		GlobalArmor[WorkingArmor]["Location"] = "Body";		

	WorkingArmor = "ArmorArmorparamedic";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 80, Torso_Upper = 80};
		GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};				
		GlobalArmor[WorkingArmor]["Durability"] = 75;
		GlobalArmor[WorkingArmor]["Location"] = "Body";		
		
	WorkingArmor = "ArmorArmorpaintball";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 70;
		GlobalArmor[WorkingArmor]["Location"] = "Body";			

	WorkingArmor = "ArmorArmorchainmail";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorscalemail";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 35;
		GlobalArmor[WorkingArmor]["Location"] = "Body";		
		
	WorkingArmor = "ArmorArmorsamurai";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 35;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";
		
	WorkingArmor = "ArmorArmorlamelar";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 30;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";
		
	WorkingArmor = "ArmorArmorchainmail";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";	
		
	WorkingArmor = "ArmorArmorsteel";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmoriron";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorbronze";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 20;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";	
		
	WorkingArmor = "ArmorArmorcopper";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 10;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorstuddedleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 30, Torso_Upper = 30};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 30, Torso_Upper = 30};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 30, Torso_Upper = 30};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 30, Torso_Upper = 30};			
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorhardenedleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25};			
		GlobalArmor[WorkingArmor]["Durability"] = 15;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";	
		
	WorkingArmor = "ArmorArmorleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};			
		GlobalArmor[WorkingArmor]["Durability"] = 10;
		GlobalArmor[WorkingArmor]["Location"] = "Body";
		
	WorkingArmor = "ArmorArmorhide";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorpadded";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorpadded";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorbone";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};			
		GlobalArmor[WorkingArmor]["Durability"] = 10;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorbamboo";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};			
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorlog";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";		

	WorkingArmor = "ArmorArmortire";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 40, Torso_Upper = 40};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 40, Torso_Upper = 40};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 40, Torso_Upper = 40};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 40, Torso_Upper = 40};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Body";
		
	WorkingArmor = "ArmorArmorphonebooks";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};			
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Body";

	WorkingArmor = "ArmorArmorbubblewrap";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};		
		GlobalArmor[WorkingArmor]["Durability"] = 1;	
		GlobalArmor[WorkingArmor]["Location"] = "Body";		

-- Leg Armor

	WorkingArmor = "ArmorJeans";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};			
		GlobalArmor[WorkingArmor]["Durability"] = 1;
		GlobalArmor[WorkingArmor]["Location"] = "Legs";	

	WorkingArmor = "ArmorLegarmorkevlar";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 100;
		GlobalArmor[WorkingArmor]["Location"] = "Legs";

	WorkingArmor = "ArmorLegarmorswat";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 90;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";

	WorkingArmor = "ArmorLegarmorriot";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 80;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";

	WorkingArmor = "ArmorLegarmorpaintball";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 70;		
		GlobalArmor[WorkingArmor]["Location"] = "Legs";	

	WorkingArmor = "ArmorLegarmorchainmail";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 45;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";		
		
	WorkingArmor = "ArmorLegarmorscalemail";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 35;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";		
					
	WorkingArmor = "ArmorLegarmorlamelar";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 30;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";
		
	WorkingArmor = "ArmorLegarmorsamurai";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 80};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 35;
		GlobalArmor[WorkingArmor]["Location"] = "Legs";
		
	WorkingArmor = "ArmorLegarmorsteel";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Legs";
		
	WorkingArmor = "ArmorLegarmoriron";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Legs";

	WorkingArmor = "ArmorLegarmorbronze";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Legs";

	WorkingArmor = "ArmorLegarmorcopper";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";
		
	WorkingArmor = "ArmorLegarmorstuddedleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 20;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";		
		
	WorkingArmor = "ArmorLegarmorhardenedleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 15;
		GlobalArmor[WorkingArmor]["Location"] = "Legs";
		
	WorkingArmor = "ArmorLegarmorleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";		

	WorkingArmor = "ArmorLegarmorhide";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 60, UpperLeg_R = 60};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;
		GlobalArmor[WorkingArmor]["Location"] = "Legs";
		
	WorkingArmor = "ArmorLegarmorpadded";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 70, UpperLeg_R = 70};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";		

	WorkingArmor = "ArmorLegarmorbone";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";
		
	WorkingArmor = "ArmorLegarmorlog";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";		
		
	WorkingArmor = "ArmorLegarmortire";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 80, UpperLeg_R = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";		

	WorkingArmor = "ArmorLegarmorbubblewrap";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
		GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 90, UpperLeg_R = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 1;	
		GlobalArmor[WorkingArmor]["Location"] = "Legs";
		
-- Boots

	WorkingArmor = "ArmorBootsteel";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["FractureRes"] = {LowerLeg_L = 50, LowerLeg_R = 50, Foot_L = 50, Foot_R = 50};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Feet";

	WorkingArmor = "ArmorBootleather";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 20, Foot_R = 20};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 20, Foot_R = 20};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 20, Foot_R = 20};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 20, Foot_R = 20};		
		GlobalArmor[WorkingArmor]["Durability"] = 10;
		GlobalArmor[WorkingArmor]["Location"] = "Feet";

	WorkingArmor = "ArmorBootcombat";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 100;
		GlobalArmor[WorkingArmor]["Location"] = "Feet";

	WorkingArmor = "ArmorBootriot";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90};		
		GlobalArmor[WorkingArmor]["Durability"] = 70;	
		GlobalArmor[WorkingArmor]["Location"] = "Feet";	
		
	WorkingArmor = "ArmorBootconstruction";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 50, Foot_R = 50};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 50, Foot_R = 50};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 50, Foot_R = 50};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 50, Foot_R = 50};		
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Feet";

	WorkingArmor = "ArmorCleats";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10};		
		GlobalArmor[WorkingArmor]["Durability"] = 10;	
		GlobalArmor[WorkingArmor]["Location"] = "Feet";		
		
	WorkingArmor = "ArmorBootcord";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10};
		GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10};
		GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10};		
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Feet";	
		
-- Shields
		
	WorkingArmor = "ArmorShieldriot";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};
		GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};			
		GlobalArmor[WorkingArmor]["Durability"] = 80;
		GlobalArmor[WorkingArmor]["Location"] = "Shield";
	
	WorkingArmor = "ArmorShieldsteel";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 40;
		GlobalArmor[WorkingArmor]["Location"] = "Shield";
		
	WorkingArmor = "ArmorShieldiron";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 30;
		GlobalArmor[WorkingArmor]["Location"] = "Shield";
		
	WorkingArmor = "ArmorShieldbronze";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 20;
		GlobalArmor[WorkingArmor]["Location"] = "Shield";
		
	WorkingArmor = "ArmorShieldcopper";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 10;
		GlobalArmor[WorkingArmor]["Location"] = "Shield";
		
	WorkingArmor = "ArmorShieldwood";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 5;	
		GlobalArmor[WorkingArmor]["Location"] = "Shield";
		
	WorkingArmor = "ArmorShieldtrashcanlid";
	GlobalArmor[WorkingArmor] = {};
		GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
		GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};	
		GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};			
		GlobalArmor[WorkingArmor]["Durability"] = 35;
		GlobalArmor[WorkingArmor]["Location"] = "Shield";
		

